Understanding the Apple App Store Subscriptions

Apple announced yesterday they launched subscriptions in the App Store.  It’s not entirely a surprise to most developers ever since the release of The Daily by News Corp which offers in-app purchasing.


This announcement from Apple seems to have caused quite a stir on the interwebs.  The press release from Apple is pretty clear from a high level:

“Our philosophy is simple—when Apple brings a new subscriber to the app, Apple earns a 30 percent share; when the publisher brings an existing or new subscriber to the app, the publisher keeps 100 percent and Apple earns nothing,” said Steve Jobs, Apple’s CEO.

Steve goes on to say:

“All we require is that, if a publisher is making a subscription offer outside of the app, the same (or better) offer be made inside the app, so that customers can easily subscribe with one-click right in the app. We believe that this innovative subscription service will provide publishers with a brand new opportunity to expand digital access to their content onto the iPad, iPod touch and iPhone, delighting both new and existing subscribers.”

This is the part that seems to confuse people a bit.  It says, if you offer subscriptions out side of the app store that you need to also need to provide an offer in the app store as good as the one outside.  When a user decides to buy from within the application, Apple keeps 30%.

It’s About the Customer

In my opinion, the bottom line is about customers and the user experience for them.  I have to admit that I would rather pay for a subscription from within the application as opposed to going outside to a web site and enter my payment details there.  If I use iTunes, Apple has all my information and like buying an app, it is very easy.

The Bright Side

This gives developers a call to action in a sense, for one, make your subscription service super-easy so people don’t mind coming to your site to manage subscriptions.

One thing to keep in mind, users may be more willing to subscribe *if* they can do it on the app store, therefore giving the developer/publisher sales they may not have gotten otherwise.

Just as the Mac App Store opens more opportunities, this seems too as well.

Is there a Dark Side?

Maybe. There are still questions that are not clearly answered.  What about applications which offer subscriptions today, like Netflix?  Will NetFlix need to start paying Apple 30%?  It seems that way if NetFlix allows a user to pay in-app, but that’s not how I pay them.  I have a subscription I maintain on their web site.

I think this holds true with Kindle book purchases too where I buy on the Amazon website and the books comes to the Kindle app on my iPad.


It seems when Apple comes out with something new or makes a change to rules, people initially think they are onerous and contain ulterior motives.  If one reads what Steve Jobs has said, this is yet another way for a publisher to get paid for content.

If I am missing something obvious, I would love to hear about it.  As an iOS developer I really want to understand as much as I can.

I will keep an open mind until proven I shouldn’t.

Interesting MobileMe Find My iPhone Behavior on iPhone 3GS

Today Apple released iOS 4.2.1 for all their mobile devices including iPhone, iPod Touch and the iPad.  One of the last-minute features announced was the Fine My iPhone features which allows users to track down a stolen or misplaced iPhone.  Until today you had to have a MobileMe account costing $99 per year.  Today’s release gave iOS users a free MobileMe account which they can use for Find My iPhone.

I downloaded and installed iOS 4.2.1 for both my iPad and iPhone 3GS through iTunes.  Installation went without a hitch.

Find My iPhone

The Apple press release describes the feature:

The Find My iPhone (or iPad or iPod touch) feature is now free to use without a MobileMe℠ subscription and helps you locate your missing device.* The Find My iPhone app is a free download on the App Store℠ and lets users easily locate a missing device on a map and have it display a message or play a sound. Users can even remotely lock or wipe data from a lost device to protect privacy.

After installing the iOS update on the iPhone I decided to try the Find My iPhone feature.  On the iPhone this feature is enabled by going to Settings->Mail, Contacts, Calenders->Add Account…MobileMe.  I just used my existing Apple ID and password but encountered the following error message:


Hmm…so maybe pre-iPhone 4 devices aren’t supported.  I decided to give it a try on the iPad to see if maybe the service was just overwhelmed, following the same process the account was added and verified with ease.

I then decided to give it shot on the iPhone 3GS one last time and viola..worked fine.  So it appears Apple either has a bug in setting up an iOS device that is not current generation first or something got fixed.  I have heard from another user who experienced the same behavior.

Easiest fix if you experience the same problem, add your iPad or other device first.  If no other device exists..well, then I’m not sure. 

UPDATE: A reader here and confirmed on Twitter points out this behavior is by-design and you must have a current generation device to setup the free MobileMe account and then register your older devices.  The very fine print on the Apple web site states:

3. You can create a free Find My iPhone account on any iPhone 4, iPad, or iPod touch (4th generation) running iOS 4.2. Once you create an account on a qualifying device, use your Apple ID and password to enable Find My iPhone on your other devices running iOS 4.2. Find My iPhone is not available in all countries.

I guess if you have only an older device, like the iPhone 3GS, you are out of luck.  I would not have found this information by casually reading any information when setting up iOS 4.2.1 on my 3GS.  Had I setup the 3GS second, I would not have run into this either.

Apple : Please Fix the App Store Search

It’s a great time to be a developer today and the innovation Apple is putting forth with iOS gives developers a great platform for which to create applications.

I have been quietly putting small applications together for iOS but have had reservations about the end result.  How does a developer succeed in the App Store?  There are a lot of applications in the store and more popping up every day.  Once an application appears in the store, how do people find out about it?

App  Store Search Opportunity

The App Store search is abysmal at best.  I have tried to find applications that I know exist and can’t seem to locate them, except by name.   It’s pretty clear there is a problem when sites such as uquery pop-up which try to solve the problem.  From their own About page:

uquery.com is a new search engine focused on the emerging market of iPhone & iPod Touch applications. We have listened to many requests of the community and the frustration of being able to search and find applications on the iTunes AppStore. With 263,999 applications available on the AppStore, it has become tremendously difficult to find the right application.

My tests on uquery.com returned some really good results.  It seems the key to any of the searches on the site is how good the metadata is provided by the app publisher.

Google is also getting into the act of finding applications on the App Store with their Google Mobile app.

Apple is trying to make it easier for developers to enter the iOS ecosystem by lifting prior restrictions put on developers using tools beyond Objective-C and C++:

We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.

In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.

Now that developers can use tools like Monotouch to write in C# and deploy on iOS, this leads to that many more apps in the App Store, great for Apple but not so great for users.  At last count the App Store had close to 300,000 applications, but I am only aware of a small fraction.   If in a year the number of applications doubles, how is being able to find software going to be any easier if Apple does not improve its search?  I think the answer is, it won’t.

Enter the Mac App Store

Apple recently announced they would be opening the Mac App Store where Mac OS X developers could have a place to offer their applications.

This will add another large number of applications for users not be able to find.  So Apple, could you please fix your app store search.

Maybe the answer is to rely on third-party sites like uquery.com or apps like Google Mobile but I don’t think so.  I think Apple needs to lead publishers better so they can position apps to be found by search, the right metadata. 

As a developer and someone who writes applications for iOS and would take part in the Mac app store, I am concerned about getting lost in the abyss, to not be found by a potential customer.  It is my responsibility to give enough information about my products to customers but if Apple fails to guide users to the products…we both lose.

The right metadata and a great search UI = found apps.

My Top 10 iPad Applications

I know more and more people who are buying iPads almost daily.  I get asked what applications I recommend for the device.  things_hero_20100616

First, I don’t use a tool because of cost, I use it for it’s usefulness to me.  Free is great, but never the top requirement when searching out a piece of software for my iPad.  So, here is the top 10 applications I use:

  1.  TweetDeck (Free) – I use Twitter a lot and use this software exclusively from my laptop and the iPad version functions the same so it is a nice extension from the MacBook Pro.  Note: at this time the software is not without one annoying flaw; when opening links from a tweet, the app will often crash, other times not but it can be a pain.
  2. NetNewsWire ($9.99) – I keep up with a fair amount of RSS feeds and this software syncs with Google Reader which I use daily on my laptop.  It is a nice rich-client which keeps Google Reader up-to-date and has a nice UI to boot.
  3. GoodReader ($0.99) – I read a lot of books, which is one reason I bought the iPad.  This utility makes reading PDF’s enjoyable.  Dropbox integrates nicely with it to, allowing me to keep my PDFs on Dropbox.
  4. SimpleNote (Free) – This does just what it says, simple notes.  This is like having a little notepad always ready but the beauty is it syncs to an online service to get your notes from any browser.
  5. iSSH ($9.99) – It’s really nice to have the iPad 3G to have connectivity almost anywhere and when accompanied by a great SSH utility like this I can SSH into all of my servers with ease.  One more reason not to carry the laptop.
  6. BlogPress ($2.99) – I don’t write long emails or blog much from the iPad but this tool integrates nicely with WordPress and makes those short post really easy.  Lots of features for the regular blogger.
  7. Penultimate ($2.99) – Great utility for mocking up ideas, taking notes or just a brain dump.  Drawing on the iPad surface with my finger is super easy and no delays.
  8. Instapaper ($4.99) – This is a great service which is used in all of my browsers to bookmark web pages I want to go back and read later.  The iPad version makes reading on the device really slick.
  9. BeejiveIM ($9.99) – A great way to keep in touch with remote workers and other contacts is of course IM and unfortunately I am on a few but this tool keeps them all in one place with the exception of Skype which I hope gets added soon.  A runner-up to this tool is IM+ ($9.99, Free Lite Version) which does offer Skype IM integration but the UI is not as refined.
  10. Things ($19.99) – I use this to-do list on my MacBook Pro, iPhone and now the iPad to manage projects with a nice clean interface.  The mobile devices sync back to the MBP and keeps everything in order.  I have to say the entire suite is a bit pricey compared to other iPhone and iPad applications out there but for something I use all the time, worth it.

Bonus -  Netflix (Free) – this is really the only entertainment type application on this list and after a long day of working it is often nice to pull up a movie or TV episode.  The quality of video is exceptional.

I can’t think of a replacement for any of these tools just yet.  I have tried their competitors but these stick as my favorites and most useful.

Install Consolas Font for Use in Xcode

Coming from the Microsoft development world I have gotten really accustomed to using their Consolas font in Visual Studio.  When moving over to the Mac I wanted to have the same font in Xcode.  A bit of searching around the web I found a great resource, Install Microsoft’s Consolas Font on Mac OS X.

The gist of it is:

  1. Download the Open XML File Format Converter for Mac from the Microsoft Mactopia download page.

  2. Double click the disk image if it wasn’t automatically mounted. You will see an Open XML File Format Converter meta package (.mpkg). This is an installer package comprised of several sub-installer packages. One of which is the fonts I was after.

  3. Run the Open XML Fonts Installer package. Running the following in the Terminal will achieve this in a typical Mac OS X install: open “/Volumes/Open XML File Format Converter for Mac 1.1.5/Open XML File Format Converter for Mac 1.1.5.mpkg/Contents/Packages/OpenXML_all_fonts.pkg”

  4. Follow the prompts and you’re done. You can now configure you text editor and Terminal to use Consolas.

The instructions were a bit dated but the only difference from the original source was moving the version from 1.0.2 to 1.1.5.

Once this is installed you can go to Xcode->Preferences->Fonts & Colors and in the selected theme you select your font and can see Consolas and others added.

UPDATE: The original post has been updated to include some screen shots to help with the setup – http://www.wezm.net/technical/2010/08/howto-install-consolas-font-mac.

Apple Becoming the New Microsoft?

Apple’s announcement of the iPhone OS 4.0 and the release of the iPhone OS 4.0 SDK  gives a lot of new things developers should be excited about but falls short in the big picture.  One such nugget of information pointed out by John Gruber in the iPhone Developer Agreement:

In the new version of the iPhone Developer Program License Agreement released by Apple today (and which developers must agree to before downloading the 4.0 SDK beta), section 3.3.1 now reads:

3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

This wording clearly states that unless you are using Objective-C, C, C++ or JavaScript than your applications are not welcome on the iPhone and iPad.  Although many will read into this as a shot at Adobe and their upcoming CS5 product which offers a Flash to iPhone conversion tool, it does effect others as well.

In the case of .NET developers who mainly use C# to create applications, they cannot use MonoTouch to target the iPhone.

Anti-Competitive Behavior

Apple is leaving a lot on the table here, in my opinion.  This includes the entire pool of .NET developers who are proficient in C# and may not want to learn Objective-C but leverage the language they know using tools such as MonoTouch.   This does not include all of the developers deep into Adobe Flash or other technologies which will not be able to port their applications to the iPhone.

This is clearly anti-competitive behavior by Apple.  If developers don’t take a stand here then there are many applications that will not make it to the iPhone that should.  I remember when Microsoft was in the spotlight for this type of action and they have been called out on it over the years and are always suspected even today.

I have been on and off of the iPhone development bandwagon and with the iPad coming along I see much opportunity for business applications but being forced to use a language such as Objective-C, no thanks.

Miguel de Icaza, creator of Mono and the lead on Monotouch is clearly anticipating Apple will let developers use Monotouch and therefore C# to create iPhone and iPad apps as seen in a recent tweet on Twitter.


We should be critical of Apple here and nip this now, before iPhone OS 4.0 comes out and we are forced to change programming languages to what Apple requires or be out of the game.

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Fixing Uninitialized Constant MysqlCompat::MysqlRes Error on Snow Leopard

Recently I ran into a problem on my MacBook Pro running Snow Leopard when trying to connect to a MySQL database.  The current version of the gem (2.8.1) installed fine but when trying to use it, I received the following error:

uninitialized constant MysqlCompat::MysqlRes

When trying to spin up a Rails application on my Mac.  I am running Snow Leopard and already had the MySQL gem installed.  A bit of searching around the web led to some information that this is an issue to do with the MySQL driver, in particular mysql-2.8.1.  The explanation came from a thread on StackOverflow.com:

As it turns out, that class should not exist; the error message is caused by a problem with the latest Mysql driver. mysql-2.8.1 looked for my libraries in a directory named with an extra level of ‘mysql’ at the end. For instance, my libraries (under MacOS X 10.5.8), are in /usr/local/mysql/lib, but the mysql.bundle library looks for the MySQL libraries at /usr/local/mysql/lib/mysql … which is wrong.

I tried some of the suggestions in the thread which suggested a straight install of the MySQL 2.7 gem but the result was the same.  It seems things are treated a bit differently on OS X 10.5.x and 10.6.x because of the 64-bit goodness we now have, but I was able to resolve the issue.  The first step was to uninstall my current MySQL gem:

sudo gem uninstall mysql

The command is a bit long but we basically want to install the version 2.7 of the MySQL gem and tell it where the MySQL main directory is located as well as where the configuration is located.  This command should be entered in a single line from a Terminal prompt (broken up here for display purposes):

export ARCHFLAGS="-arch i386 -arch x86_64" ;sudo gem install --no-rdoc --no-ri 
-v=2.7 mysql -- --with-mysql-dir=/usr/local/mysql
Firing up the Rails application worked like a champ after the gem installed.  I would imagine there will be a fix for the MySQL gem 2.8.1 or maybe there is already a workaround I did not come across in my search.  MySQL is working Snow Leopard for my Rails applications, so I am happy.
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The Solid-State Drive (SSD) Experience in a MacBook Pro

I recently purchased a late model 2009 Apple MacBook Pro which came with a 500G 5400 RPM drive.  After many years of using a laptop on a daily basis I quickly came to realize that one of the biggest factors in laptop performance was a slow hard drive.  I think Apple ships their laptops with 5400 rpm drives because the average user would never know the difference and it helps keep the heat down and the laptop quiet.

I upgraded my last MacBook Pro to a 7200 rpm drive not long after having it and noticed a great speed improvement but also a pretty significant amount of heat being transferred through the aluminum body when the drive was working over time.  I wanted to avoid that this time.

I decided to pursue a Solid-State Drive (SSD) as they are really fast compared to a traditional hard drive and with no moving parts, very cool.  My research started with a couple articles from AnandTech, The SSD Anthology and The SSD Relapse: Understanding and Choosing the Best SSD.  I think as far as technology goes the OCZ drives look like the best-bet right now against the Intel X25-M drives, the only real downside, the capacity.  Intel has a 160G drive versus the OCZ 120G and when going from 500G on my MacBook Pro, I decided the extra 40G would be better than the slight advantage OCZ has from a technology standpoint.  Maybe down the road when OCZ has some bigger drives, I may revisit them.

Intel X25-M

I purchased the Intel SSDSA2MH160G2C1 X25M from ZipZoomfly.com, who had the best prices at the time.


There are no real deals out there right now since these drives are in such demand.  It is hard enough finding them in-stock, never mind a great deal.


The first thing to do before attempting to do something like this is to do a full backup which will later be used to restore from and be up and running quickly.  I use a great external Firewire 800 enclosure from Other World Computing with an old laptop drive inside, just for this type of situation.  The software I use for backup is SuperDuper from Shirt Pocket, which does a great job.

The process of upgrading the hard drive in the new unibody MacBook Pros is so much easier than in the older Pros from 2006 with a lot less screws and hoops to jump through.  Apple actually provides pretty clear instructions on the process of physically changing out the hard drive in the MBP Manual on their website.

Removing ten screws on the underside of the case and the cover pops right off with the drive exposed.  Two additional screws removed and the drive is out, unplugged and new SSD in place.  Pretty easy indeed.

Once the system is powered up with external Firewire drive installed and booting up into OS X from a previous complete system backup done with SuperDuper, format the SSD with Disk Utility and perform a restore with SuperDuper to the new SSD and you’re done.  The original backup took just under an hour, the restore just over 1/2 hr. 

Finally and Most Important

Rebooting OS X from the new drive really shows how snappy these drives are, but booting is not the key differentiator.  I decided to go about my business and do the things I do everyday; email, bringing up a web browser, loading RubyMine as well as a half dozen other tasks.  After about a half day of use I could really notice the difference when doing these tasks, no spinning beach ball, minimal bounce of application icon when loading and an overall smoother experience.

I don’t have benchmarks to show as I don’t really care how much faster the SSD is than the traditional hard drive, I only care the SSD has removed the pause.

When these small pauses are removed from my workflow, everything goes smoother.  I feel more efficient, I am getting more done.  This time savings and overall efficiency will pay for the drive in no time.  It would certainly not be fair to compare gigabyte per dollar of SSD vs. traditional drives, it goes much deeper and the benefits much greater with SSD.  Yes, I am an SSD fan boy.

New Laptop Purchase Harder Than Expected

I have been running on a couple of very old laptops, one a Dell Latitude D820 and my main laptop is an Apple MacBook Pro (Intel, pre-unibody).  These laptops still work but have been feeling a bit slow over the past few months, never repaved the MacBook Pro but kept adding software and updates from Apple.  I am sure a fresh install on the Mac would do it well but I figured it was time to replace it instead.

Unlike many web developers, I write applications for both Ruby on Rails and ASP.NET, which puts me in a rather difficult position with regards to buying hardware.  Currently, writing Ruby on Rails applications on Windows is less than ideal.  The Mac is really the perfect environment for Ruby on Rails development.  On the other hand, the Mac is not really much of an option to write ASP.NET applications which leverage Microsoft SQL Server.

Thought Process

I started considering my options:

  1. Have two laptops, one for Ruby on Rails and one for .NET development.
  2. Buy a new Dell (or some other brand) which included the new Intel i7 processors (mobile quad core and really fast), set it up for .NET development and run VMWare Workstation with a Linux VM for Ruby on Rails projects.
  3. Buy a new MacBook Pro with the mainstream Intel Core 2 Duo processor, set it up for Rails development and use VMWare Fusion to run Windows 7 in a VM for .NET development.

The decision was a lot harder than I thought it should be, going back and forth many times between getting a new Dell XPS 16 which had an Intel i7 processor on it with gobs of RAM and high resolution screen to the MacBook Pro, which I have really loved.  I have to admit the price difference was a real factor because I could get a state-of-the-art processor along with all the RAM I wanted and great screen real estate for the price of 15” MacBook Pro with 4G RAM and average screen resolution.  The 17” MacBook really put the price out of my budget for now.

The Dell XPS 16 is really a great system and would probably serve me very well but the nagging feeling of writing Objective-C in the future or a solid system for Ruby on Rails work kept swinging me back to the MacBook Pro.

The Decision

I spent several weeks going back and forth on the best decision with the technology at hand, keeping in mine the new i7 processors coming out by Intel, and hoping Apple might announce a new i7-based MacBook Pro but to no avail.

It really came down to what I really wanted to do with the new system and what I needed to do.  I want a first-class environment for writing Ruby on Rails applications, sadly Windows does not offer this at the time.  Running Rails on Windows is just a mess and not a challenge I am willing to take on.

The decision came down to a new Apple 15” MacBook Pro, 2.8Ghz, 4G RAM, 500G HD.  I can continue to run VMWare Fusion with Windows VM’s and have very adequate performance.


Additional factors which led to the MacBook Pro purchase is the ability to have a great environment for exploring other languages such as:

  • Clojure
  • Scala/Lift
  • Python/Django

I can easily have support for these languages on the Mac OS X.


One upgrade to the MacBook Pro coming in the near future will be a nice fast Intel SSD.  This should top off a great, fast machine for the future.


I will also be upgrading to 8GB of RAM in the future, as soon as prices come down a bit for DDR3 4GB sticks.  The only time I really get tight on RAM is when running VMWare Fusion but the faster processor and SSD coming should make up a bit for some sluggishness in OS X when running a VM.


Overall the MacBook is more expensive than pretty much any comparable system but the quality of product is second to none.  When combining this with the flexibility OS X offers for developing Ruby on Rails and .NET applications either natively or a Windows 7 VM, it is a hard combination to beat.

I think I knew the decision before making it but I was hoping for that latest and greatest (i7) and save some money from the prices Apple charges for the MacBook Pros but realized how good a system the MacBook Pro is compared to everyone else in flexibility and design.

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Upgrading My MacBook Pro Hard Drive

TS_7K320I have been using my MacBook Pro more and more lately and quickly finding hard drive space shrinking.  The addition of VMWare Fusion and some virtual machines seems to eat up hard drive space pretty quickly.  The stock 160G Fujitsu 5400rpm hard drive is also a bit slower than I would like.

I did a bit of investigating and a couple of conversations on Twitter I found out the job of upgrading the hard drive in the MacBook Pro is a doable task with the right tools and some guidance.  I have been working on computers in one shape or form for the past two decades so I figured I could handle one MacBook Pro.  Please note, changing the hard drive yourself probably voids the warranty but, it’s my MacBook Pro so why not.

The hard drive I decided to upgrade to is the Hitachi Travelstar 7K320. The drive is a 320G, 7200rpm drive with a nice cache and the right form factor.  I was able to find this drive at ZipZoomFly for $89 after a $30 mail-in-rebate.  I have had some great luck over the years using Hitachi drives so it seemed like a great deal.  ZipZoomFly always provides great service to boot.


I follow a few of my own steps here in conjunction with a couple tutorials I found online and from some folks who were also upgrading.

Step 1: Backup – this is huge, make sure you have a good backup of the hard drive before upgrading.  I used SuperDuper to create a full backup of my MacBook Pro.  This is NOT the image of the disk but a full backup to an external hard disk.  I have a 160G external USB drive for this purpose.  I think the back up took a bit over an hour.  

This backup should be a bootable backup, which I tested before installing the new hard drive.  Apple states they don’t support booting off of an external USB drive, just a Firewire type.  I am a rebel and don’t really care if Apple supports it or not, it’s my laptop and I will do as I please.  Seriously, I figured if it worked, great, otherwise I would be forced to pickup a Firewire drive.  In order to book off of the external drive you need to have the MBP powered off and while holding the Option key down, power it on.  It will search devices capable of booting from and sure enough the external USB is available.  I booted from it and tried a few things and all was good.

Step 2: Remove old hard drive and install new one – I did some homework on how difficult it would be to replace a MBP hard disk before purchasing a new one.  I found a tutorial from iFixIt which gives some nice details on the process.  The tutorial is 6 pages with nice photos detailing the process, pretty hard to go wrong.  I just took my time and double-checked everything.


Step 3: Boot from external USB drive – this is, as before when testing, a key step and if it doesn’t work then nothing will work from here.  Since I tested the external backup before I replaced the drive, I knew this would work.  Again, holding down the Option key while powering on which shows only the external USB as an option.  Boot worked fine.

Step 4: Initialize new drive – this was one step I never saw in any reference but the new 320G hard drive needed to be formatted. 

Step 5: Restore backup – Using SuperDuper again and now restoring from the backup to the newly formatted 320G hard disk the steps are pretty much the same as when backing up except for the new source and destination drives.  I also told SuperDuper to make the new drive as the startup drive when it was done restoring.  The restore took just about an hour and seemed much faster than the back with faster transfer rates.

Step 6: Restart – After the backup restored I then rebooted to the new hard drive and all looked well.  I did check permissions on the new disk and some seemed to be wrong so I Repaired Permissions and proceeded to test my applications and everything is now zipping right along.

I hope this helps.

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