Is JetBrains appCode a Solution Looking for a Problem?

Bottle

Sometimes when a company releases a new product I sit back and think if I would use it.  If not, I try to understand who the customer might be and the reasons they use it.  When I first saw the announcement for the new Objective-C IDE from JetBrains, appCode, I asked myself those questions.

As a user of Apple’s XCode IDE for writing Objective-C, I tried to imagine the reasons why I might use it and none came to mind.  I also tried to imagine who might use it and I couldn’t think of anyone.  OK, maybe there are folks out there who use XCode and hate it, they may use it but I think the market is far too small to consider putting efforts into writing an IDE to target those people.

InfoQ has an interview with Maxim Shafirov of JetBrains about the project and after reading the article, I am still scratching my head.  From the article, appCode features include:

Main features of the IDE are:

  • Smart editor with code completion
  • Opening and creating Xcode projects (including Xcode 4)
  • Integration with the standard Interface Builder
  • Running applications in iOS Simulator
  • Debugger with breakpoints, variables, watches and evaluate expression
  • Refactorings, e.g. ‘Change Signature’ and ‘Extract Method’
  • On the fly code analysis and quick-fix suggestions
  • Tight version control systems integration (Subversion, Git, Perforce and CVS)

    I don’t see a feature here in the short list which Apple’s IDE doesn’t include.

    A question I asked myself..why develop appCode in the first place?

    InfoQ: What drove the decision to develop appCode?

    Maxim: We at JetBrains admire what Apple has done to desktop apps and more generally to a consumer targeted software. They’re setting new interaction design quality standards. But this is not the case when it comes to developers software, in our opinion. So we see a great opportunity for JetBrains to bring its development tools expertise to this emerging market of developers, who know how a great software should look, who care about their productivity and code quality.

    Developers even need to have XCode 3 or 4 installed to use appCode:

    InfoQ: Do I still need XCode / the Apple development infrastructure to develop applications?

    Maxim: Yes. You need to have Xcode 3 or Xcode 4 installed. At the very least we need a platform SDK that comes with Xcode, the Interface Builder and device simulator.

    I have used JetBrains’ RubyMine IDE in the past and it is not free.  I don’t think other JetBrains’ product are free, so one can only assume appCode will not be free.  Why would I pay for something Apple gives me free, as a registered developer or $5 in the App Store?

    I had thought that maybe appCode would be developed to be cross-platform, like their other products, and run on OS X as well as Windows and Linux.  This would make it a really nice proposition for non-Mac owners but the dependency on XCode makes it unrealistic.

    In summary, appCode:

    • Is an Objective-C IDE just like XCode
    • Needs XCode to Run
    • Only runs on OS X
    • Is likely not to be free

    To be fair, I downloaded appCode and it looks nice, opens my XCode projects but I ran into issues trying to actually run the project.   It built but the simulator never loaded and ran.  I will probably wait for a future EAP build to try again.

    I realize appCode is only an EAP and not even beta at this point.  I’m sure things will improve and new features will be added but I’m not sure JetBrains has a winner here.  The XCode environment is the gold standard for Objective-C development and I don’t see so many problems with that would drive me to use an alternative IDE at this point.  I will keep an open mind but it seems JetBrains is trying to solve a problem that doesn’t exist.

     

    Install Consolas Font for Use in Xcode

    Coming from the Microsoft development world I have gotten really accustomed to using their Consolas font in Visual Studio.  When moving over to the Mac I wanted to have the same font in Xcode.  A bit of searching around the web I found a great resource, Install Microsoft’s Consolas Font on Mac OS X.

    The gist of it is:

    1. Download the Open XML File Format Converter for Mac from the Microsoft Mactopia download page.

    2. Double click the disk image if it wasn’t automatically mounted. You will see an Open XML File Format Converter meta package (.mpkg). This is an installer package comprised of several sub-installer packages. One of which is the fonts I was after.

    3. Run the Open XML Fonts Installer package. Running the following in the Terminal will achieve this in a typical Mac OS X install: open “/Volumes/Open XML File Format Converter for Mac 1.1.5/Open XML File Format Converter for Mac 1.1.5.mpkg/Contents/Packages/OpenXML_all_fonts.pkg”

    4. Follow the prompts and you’re done. You can now configure you text editor and Terminal to use Consolas.

    The instructions were a bit dated but the only difference from the original source was moving the version from 1.0.2 to 1.1.5.

    Once this is installed you can go to Xcode->Preferences->Fonts & Colors and in the selected theme you select your font and can see Consolas and others added.

    UPDATE: The original post has been updated to include some screen shots to help with the setup – http://www.wezm.net/technical/2010/08/howto-install-consolas-font-mac.